On May 26, Miguel Sicart, Head of Center for Digital Play, presented his inaugural lecture as professor. He has spent the past twenty years working in games research at IT University of Copenhagen, and today he is considered a pioneer in the field of game studies.
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Associate Professor at the IT University of Copenhagen, Martin Pichlmair, has spearheaded the development of LAIKA – new artificial intelligence that acts as a helping hand for creative writers struggling to find inspiration. Today, LAIKA is officially launched as a spinout company in collaboration with the ITU Business Unit.
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The company, co-founded by Professor at the IT University, Sebastian Risi, tackles complex game development problems with automation and an army of bots.
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The new Center for Digital Play at the IT University of Copenhagen will serve as base for research in computer games, creative AI, design, and digital culture.
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Few of the world’s most popular games deal directly with climate issues. However, games can still be used to make gamers think about real world problems, says Associate Professor, Hans-Joachim Backe, who is developing tools for teachers to discuss climate issues based on for example Minecraft.
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PhD fellow at the Center for Computer Games Research at the IT University of Copenhagen, Leon Y. Xiao, is new to ITU, but his research into the legal and ethical aspects of the gaming industry has already made an impact. Gaming industry mainstay, GamesIndustry.biz, recently named him one of 2021’s Game Changers.
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How do you teach a computer to be creative and adaptive? The same way we humans learn it: by playing games and solving problems. Professor of Digital Design Sebastian Risi uses games to train neural networks for problem solving in the real world. He will give his inaugural lecture entitled "Creative AI: Machines that Play, Adapt, and Create" on August 23.
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Lily Li and Olivia Winkel finished their bachelor's degree in Software Development with a project on computer games as a learning tool. The thesis has just received FA’s bachelor award - with the recognition comes a check for DKK 30,000.
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Professor Sebastian Risi publishes paper in Nature Machine Intelligence on how to improve training of robots with popular video game technology.
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Five students from the IT University's MSc in Games have created ‘Forgotten’ – a game that provides insight into what living with Alzheimer's is like. The students hope that the game can help give especially young people a better understanding of the disease.
With a new Virtual Reality tool, two entrepreneurs from the IT University of Copenhagen have created a faster and easier way to create 3D animations. Their company, Sidetracked, has just landed a DKK one million investment which will enable them to launch their product this summer.
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Three graduates from ITU’s Games programme went on to found what would become one of Italy’s most successful indie game studios, 34BigThings. We talked to the founders about their company and their time at ITU.
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From August 13-17, more than 80 computer game researchers from around the world will gather at the IT University of Copenhagen for three consecutive conferences on games analysis, history and philosophy.
A group of researchers has developed an artificial intelligence algorithm that automatically generates new levels for computer games. The technology opens up for new possibilities for adapting the difficulty of game levels to individual players.
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Niels Justesen is awarded a travel grant of DKK 200,000, and plans to travel to both New York and France, to work with some of the leading researchers in computer games and robots.
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Four students from ITU’s Games programme dedicated their thesis to making the Virtual Reality (VR) experience more social. The resulting game ‘Tell Me What You See’ won the award for ‘Most Innovative Newcomer’ at the game festival Play17 and took the prize as best ITU student project in 2017.
How can you create a more realistic Virtual Reality experience? Well, it might help if your hand couldn’t move straight through solid objects like tables and walls. Phillip Phoelich and Óscar Losada set out to create a software solution to this problem in their thesis project from the Games programme at the IT University of Copenhagen.
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Learn more about computer games and the field of Game Studies in this podcast featuring Espen Aarseth, professor at ITU.
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Computers have already crushed humans at chess, Go and poker. Now, researchers at the IT University of Copenhagen are training an algorithm to beat the best human players in the sci-fi computer game StarCraft. If the project succeeds, it will be another quantum leap forward for artificial intelligence (AI).
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The IT University of Copenhagen has appointed Espen Aarseth Professor of Game Studies, a field he has played a significant role in establishing. On Tuesday, April 4, he will share his take on the state of computer games research and the still unanswered questions about the impact of games on our lives.
Tanja Lind Tankred and Mira Dorthé have founded the new independent game studio Other Tales Interactive specializing in narrative games for mobile platforms. Their first game Tick Tock started as a thesis project at the IT University of Copenhagen.
Espen Aarseth, Associate Professor at the IT University of Copenhagen, has received one of Europe's most prestigious research grants, an Advanced Grant from the European Research Council (ERC) of two million Euro. He will spend the next five years laying the groundwork for the first comprehensive theory of computer games.
The student organization ITU LAN is organizing a weekend full of non-stop gaming, intense tournaments and friendly banter in front of the screen.
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An upcoming conference at the IT University of Copenhagen sheds light on the latest research on computer games and asks why the relationship between violence and computer games continues to be the subject of heated debate.
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Game companies emerging from the IT University of Copenhagen are in the international top league – three companies founded by former students are among the nominees at the 2016 Independent Games Festival Awards.
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A sensitive robot and a womb simulation were among the creative installations on display when students from Digital Media and Design exhibited their final projects at ITU on December 1.
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