Master of Science in
Digital Design and Interactive Technologies

The programme

The 2-year master programme in Digital Design and Interactive Technologies provides you an in-depth knowledge about how to design digital and interactive technologies within a user-driven perspective. You develop a theoretical foundation and specific design skills by participating in different kinds of design processes. You will work both qualitatively and data-driven with design and concept development that is based on the users’ needs, technological opportunities and business values.

The master programme provides you with a broad understanding of digital design processes, from initial studies of the design domain to testing and implementation. You gain deep knowledge of data visualisation, context and user analysis as well as basic understanding of the role digital designs and services play in our society and culture today and in the future. 


You will learn to build functional prototypes of your concept ideas, and you will work with various design-oriented programming tools within, among other things, mobile interaction and 'IoT'. At the same time, you will learn to present and pitch the value of your ideas for future users, businesses, organisations and other stakeholders.

The labor market seeks employees who possess skills to design digital solutions for different target groups and platforms. At Digital Design and Interactive Technologies, you will get the tools to work with design of digital products, systems and services both independently, in interdisciplinary teams and under changing organisational conditions.

The programme is primarely taught in Danish, but has course taught and exams held in English.



Who studies Digital Design and Interactive Technologies?

As a student of Digital Design and Interactive Technologies, you want to work innovatively with the design of digital and interactive technologies. You are not afraid of being challenged when learning the specific tools and practices within design processes and production of physical prototypes. You are curious about digital design and interactive technologies and you are ready to be challenged on your perception of what to do with it.

There is a great deal of group work and project work on this programme, so you should be motivated to collaborate with other students – especially across disciplines, as all of you enter the programme with diverse academic backgrounds.

Programme structure

The MSc in Digital Design and Interactive Technologies is flexible study programme. You will get solid competencies within the fields covered by the programme, and you will get the opportunity to specialise within areas, that you define. This means that you throughout the programme is free to form your own unique profile.

Course of study for MSc in Digital Design and Interactive Technologies:
1st semester

Users in Context
7.5 ECTS

Introduction to Programming OR Programming Mobile Applications*
7.5 ECTS

Advanced Design Processes
2nd semester Data Design
7.5 ECTS
Experimental Design in Practice  
7.5 ECTS
Design-driven Innovation
7.5 ECTS
7.5 ECTS
3rd semester Cross -Disciplinary Team Work
7.5 ECTS
7.5 ECTS
4th semester Master Thesis

*If you have passed a course with significant overlap with the course Introduction to Programming prior to enrollment, you will instead take the course Programming Mobile Applications.

Mandatory courses

The mandatory content is distributed on the following courses:

  • Users in Context (7.5 ECTS) provides you with theoretical and analytical tools to understand how individuals and groups use digital designs and services in individual, organisational and social contexts. Furthermore, you will learn practical methods for studying users in different contexts.
  • Introduction to Programming ​(7.5 ECTS)The course provides students with a basic and hands-on understanding of computational thinking and programming both for their own future use [on the KDDIT programme] and for their ability to collaborate with experienced programmers and software developers after graduation. 
  • Programing Mobile Applications (7.5 ECTS) The course provides a hands-on introduction to crossplatform smartphone app programming. Students will use the  expo toolchain to implement JavaScript based React-Native apps.
  • Advanced Design Processes (15 ECTS) provides you with a research-based and design-theoretical foundation for planning and implementing design processes within interaction design, user experiences and co-design in a user-centered perspective. There will be focus on developing your design skills on a high level.
  • Data Design (7.5 ECTS). In this course you will learn to visualize and present various data as well as understand data visualizations and data design as a socio-technical process with social, ethical and cultural consequences.
  • Experimental Design in Practice (7.5 ECTS) provides you with practical and theoretical understanding of and ability to develop experimental design projects.
  • Design-driven Innovation (7.5 ECTS) introduces you to various theories and methods to work with design-driven innovation and design of products, services and systems that create value for a company or an organisation.
  • Cross-Disciplinary Team Work (7.5 ECTS). On this course you will work on an interdisciplinary project with students from the other master programmes at the IT University, MSc in Computer Science, Games, and Digital Innovation & Management.



Specialisations and Master Thesis

On your second semester, you start your specialisation, where you can choose a topic to specialise further in. You can read more about the different specialisations below.

Both the specialisation and the master thesis gives you the opportunity to shape your own profile. You can also choose other courses offered at the IT University at master level or take courses at another Danish or foreign university. The master thesis can be completed in groups or individually.

See all courses offered at the IT University




During your studies for the MSc in Digital Design and Interactive Technologies you will the get the chance to specialise in a topic that you would like to explore in depth. 

On your second semester, you start your specialisation, where you can choose a topic to specialise further in. A specialisation is a 22.5 ECTS package of courses that allows you to explore an area in depth. The courses are selected carefully, so you experience a progression within the specialisation.

You can choose one of the following specialisations:

This specialization enables students to work with data in design. We construe data broadly and include qualitative and quantitative data, such as data created by or about users and their interactions. We consider both using data in design processes and design that include data, for example, in interactive visualizations.

Students will learn how to design the collection of data; analyze data; and present data. An integral part of this specialization is that students learn to critically reflect on what data means and what data does in a design process and in a finished product.

The specialization also aims at enabling students to work with data in collaboration with external stakeholders, and the wider public. 

The specialisation in Interaction Design embraces elements from computer science and design. This specialisation is relevant to many different industries because interaction design plays an important role in designing the technological foundation or in creating value and differentiation for interactive products. For interaction designers, it is a key concept to understand and investigate contexts where the specific product is to be used, and this is what forms the basis of the design activity.

This specialisation focuses on theories, exercises and methods that you can use to improve your ability to critically analyse, understand and develop interactive technologies through hands-on experiments. 

You can carry out your experiments in some of the IT University's various labs (e.g. IxD Lab or Design Lab). Here you will learn to demonstrate accurate and robust digital and physical interactive prototypes that work and you will develop your technical skills within programming. You will learn to innovate existing interactive products, define features for different products as well as develop strategies for product development.

As an interdisciplinary field, service design deals with design of systems and processes in order to provide solid user experiences of services. It is about defining the interfaces between the user and the service provider, as well as creating an overall service strategy for an organisation. Opposite products, services are created in the moment they are used, and therefore it is difficult for a designer to get the full picture of the interaction between the user and the service provider before it is actually used.

The specialisation in Service Design focuses on theoretical, methodical and practical aspects of design of services with digital components, such as web, mobile, IoT and cloud-based platforms. This specialisation takes a macro perspective and a holistic approach to design in order to unite business needs, users and technology in creating innovative services. During the specialisation, you will develop the skills that is needed for digitizing and servicing organisations and communities. Skills within Service Design are necessary in order to manage changes in service structures, which is part of the process of introducing digital infrastructures.


On the specialisation in UX Design (User Experience Design) you will get theoretical frameworks, tools and techniques for designing innovative user experiences. Based on standard UX techniques, such as fast prototyping, wireframing and iterative design processes, and through playfull designs, story-based approaches and cultural studies, you will learn methods to develop prototypes for new user experiences. 

During the specialisation, you will develop skills that combine understanding of new design areas within interactive products with knowledge of business models for e.g. new interactive media and creative and cultural industries. The teaching and the courses on specialisation are project oriented.

The changes being brought about by digitalization processes are particularly visible in the public sector. A successful digital future, such as the one envisaged in various Danish digitalization strategies, requires a thorough engagement with the motivations, priorities, histories, practices and discourses that drive digitalization processes. It also requires a set of methodological tools and theoretical concepts suited to take into account the technologies at the centre of public digitalization, such as machine-learning algorithms, data centres, biometrics, satellite-based control mechanisms, social media platforms, digital patient journals and user portals.

This specialization provides you with a grounding in the history, theory, policy, expectations, challenges, practicalities and methods of digitalization initiatives. The two parts of the specialisation are united in their shared concern with ethnographic studies and both draw on theoretical frameworks from anthropology, Science and Technology Studies and organizational studies. In the first part, The Digital State, you develop an historically informed foundation for thinking about technologies and state projects over time, and a global perspective on public digitalization initiatives. The second part of the specialization, Digitalization and Public Sector Transformations, revolves around practical research projects in the local government setting and the different kinds of processes currently underway. 

By following the specialisation, you will gain critical skills in analysing, conceptualising and contextualising the changes around us. You will develop competences in the methods and techniques through which to study public digitalization yourself. Together, the two parts of the specialization provide a grounded and comparative understanding of the digitizing state in Scandinavia, and prepare you to work at the forefront of public sector transformations.

Course: The Digital State (7.5 ECTS)

The Digital State asks what the state is, in order to provide a foundation for understanding the changes that are taking place through initiatives of public digitalization. Taking a historical, comparative and global perspective, the course is arranged by themes which move us from past examples into the present and the everyday. 

First, we examine different understandings of the State, and how it can be present in everyday life. Drawing on students’ own encounters with the State, we critically explore the familiar. Next, we examine some of the motivations driving digitalization projects, and consider the priorities of those implementing such schemes. In our third theme, we consider the technologies involved in digitalization projects, across a range of state sectors. To see local initiatives clearly from where we are –in Denmark – we make use of comparative material from other countries, where digitalization projects play out differently. Drawing on cases from China, India, Iceland, Norway and more, we look at the different priorities and concerns arising around State digitalization globally. The course concludes with a regional focus on questions of trust and accountability in the Scandinavian State.

Course: The Digital State in Practice (15 ECTS)

This second part of the specialisation builds on theoretical tools from The Digital State and combines them with empirical insights into how public sector transformations take place and unfold in practice. 

Digitalization is bringing large-scale institutional changes to the public sector, not least in Denmark, a world-leading IT nation. Our focus in Digitalization and Public Sector Transformations is on the Danish public sector. You will have the opportunity to go into depth with the ‘how’ of public sector digitalization: how are digitalization processes changing the landscapes and infrastructures of the public sector today? Which types of hopes, challenges, motivations and risks are involved in these processes?

The course consists of three main elements:

  • Thematic focus: How are digitalisation processes changing and challenging the welfare state? How are local governmental institutions, welfare encounters, work, professions and management practices changed by digitalization?  
  • Concepts and method: How do we study and make sense of the changing organisational practices of the Danish welfare state?
  • Project work: Grouped in research teams, you will conduct ethnographic research projects in local governmental settings going through processes of digitalization.  

You will carry out ethnographic research projects in groups in a local governmental setting, where you will study an ongoing IT project. As digital technologies transform internal work and management practices, they also transform the relation between welfare professionals and citizens. Understanding these processes of transformation and what they entail is crucial for working with digitalization, both in the public sector or a consultant in the private sector. 

Through your ethnographic research project, you will gain insight into the implementation and the organizational and societal changes caused by digitalization. Your project will enable you to link your empirical work to core theoretical concepts in the specialisation, and can be used as preparation for your thesis.



Student exchange

You have the opportunity to study a part of your education at a university abroad. Especially the 3rd semester is well suited for an exchange stay. This is a chance for you to further specialise your education and have the experience of working in a new environment in a new country. The IT University has exchange agreements around the world, for example:


The teaching includes lectures, group projects and exercises. Students on the MSc in Digital Design and Interactive Technologies come with different academic backgrounds. Some have backgrounds within music, art and design, others within science and social science. This diversity creates a creative academic environment where projects are viewed and handled from many different perspectives.

Part of the teaching takes place in the IT University's labs, where you can produce prototypes of your concept and product ideas.



The IT University cooperates with the business community and you have the opportunity to collaborate with companies and organisations from both the private and public sector. This means that you will work with real-world challenges and you will be able to create a network outside university during your studies.


With and MSc in Digital Design and Interactive Technologies you will have a combination of theoretical insight and practical skills and you will especially be qualified to work as e.g.:

  • Interaction Designer
  • User Experience Designer
  • Interface Designer
  • Design Researcher
  • Service Designer 


You can also work with digital concept development and you have the opportunity to work more widely within fields like e.g. digital project management or different kinds of jobs that are involved in digitisation and digitisation strategies in general.

If you are interested in applying for a PhD at the IT University, please see here.

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