Skip to main content ITU
IT Universitety of Copenhagen - Logo
  • Programmes
  • Professional Education
  • Research
  • Collaboration
  • About ITU
  • Organisation
    • Board of Directors
    • Advisory Panels
  • Values, strategy and principles
    • Diversity Equity and Inclusion
    • Pedagogical principles
  • Facts and Figures
    • Annual reports
    • Key figures
    • Development Contracts
    • Quality and Educational Environment
    • Transparency and Openness
    • Articles of association
    • Asset Management
    • The story of ITU
  • Press and news
    • News from ITU
    • Press contacts
    • Press photos
    • Find an expert
    • Logos
  • Vacancies
    • Job agent
    • Test policy
    • Competence profiles
Search
  • Dansk
  • English

ITU

Frontpage

ITU / Programmes

Programmes

ITU / Professional Education

Professional Education

ITU / Research

Research

ITU / Collaboration

Collaboration

ITU / About ITU

About ITU

ITU / Programmes / BSc Programmes New

BSc Programmes New

ITU / Programmes / MSc Programmes New

MSc Programmes New

ITU / Programmes / Student Life

Student Life

ITU / Programmes / International students

International students

ITU / Programmes / Open House new

Open House new

ITU / Professional Education / Master in IT Management

Master in IT Management

ITU / Professional Education / Single subjects

Single subjects

ITU / Professional Education / Short courses

Short courses

ITU / Professional Education / Contact

Contact

ITU / Research / Research centers

Research centers

ITU / Research / Sections and research groups

Sections and research groups

ITU / Research / Research resources

Research resources

ITU / Research / PhD Programme

PhD Programme

ITU / Collaboration / Collaboration with students

Collaboration with students

ITU / Collaboration / Employer Branding

Employer Branding

ITU / Collaboration / Research innovation

Research innovation

ITU / Collaboration / Student entrepreneurship

Student entrepreneurship

ITU / About ITU / Organisation

Organisation

ITU / About ITU / Values, strategy and principles

Values, strategy and principles

ITU / About ITU / Facts and Figures

Facts and Figures

ITU / About ITU / Press

Press

ITU / About ITU / Vacancies

Vacancies
  • Programmes
  • Professional Education
  • Research
  • Collaboration
  • About ITU
  • BSc Programmes
  • MSc Programmes
  • Student Life
  • International students
  • Open House
  • Master in IT Management
  • Single Subjects
  • Short courses
  • Contact
  • Centres, hubs & labs
  • Sections and research groups
  • Research resources
  • PhD Programme
  • Collaboration with students
  • Employer Branding
  • Research innovation
  • Student entrepreneurship
  • Organisation
  • Values, strategy and principles
  • Facts and Figures
  • Press and news
  • Vacancies
  • BSc in Global Business Informatics
  • BSc in Digital Design and Interactive Technologies
  • BSc in Software Development
  • BSc in Data Science
  • Applying for a BSc programme
  • MSc in Digital Innovation & Management
  • MSc in Digital Design and Interactive Technologies
  • MSc in Software Design
  • MSc in Data Science
  • MSc in Computer Science
  • MSc in Games
  • Master's reform
  • Applying for an MSc programme
  • Practical information for international students
  • Ask a student
  • Women in tech
  • Student organisations at ITU
  • Study start
  • Labs for students
  • Special Educational Support (SPS)
  • Study and Career Guidance
  • Exchange students
  • Guest students
  • ITU Summer University
  • Open House - BSc programmes
  • Open House - MSc programmes
  • Centre for Digital Play
  • Centre for Climate IT
  • Center for Computing Education Research
  • Centre for Digital Welfare
  • Centre for Information Security and Trust
  • Danish Institute for IT Program Management
  • Maritime Hub
  • Labs
  • Data Science
  • Data, Systems and Robotics
  • Digital Business Innovation
  • Digitalization Democracy and Governance
  • Human-Computer Interaction and Design
  • Play Culture and AI
  • Software Engineering
  • Technologies in Practice
  • Theoretical Computer Science
  • Research groups
  • ITU Research Portal
  • Find researcher
  • Research ethics and integrity
  • Good Scientific Practice
  • Technical Reports
  • About the PhD Programme
  • PhD Courses
  • PhD Defences
  • PhD Positions
  • Types of Enrolment
  • PhD Admission Requirements
  • PhD Handbook
  • PhD Support
  • Project collaboration
  • Project Market
  • Project postings
  • Post a project posting in the job bank
  • IT Match Making
  • Post a job in the job bank
  • Hire an Industrial PhD
  • ITU NextGen
  • ITU Business Development
  • Board of Directors
  • Advisory Panels
  • Diversity Equity and Inclusion
  • Pedagogical principles
  • Annual reports
  • Key figures
  • Development Contracts
  • Quality and Educational Environment
  • Transparency and Openness
  • Articles of association
  • Asset Management
  • The story of ITU
  • News from ITU
  • Press contacts
  • Press photos
  • Find an expert
  • Logos
  • Job agent
  • Test policy
  • Competence profiles
ITU students take on fake news with video game
ITU  /  About ITU  /  Press  /  News from ITU  /  ITU students take on fake news with video game

ITU students take on fake news with video game

In only 48 hours, Saskia Joanna Rauhut, Giorgio Perri, and Ioannis Maliaras from ITU’s MSc in Games programme completed a video game that tackles fake news in a profound and thought-provoking manner. The game was developed at the “Truth, Lies & Democracy” game jam in Barcelona.

computer gamesEducationdemocracydesignmedia

Written 2 July, 2024 11:58 by Theis Duelund Jensen

Fake news presents a major problem in society not just because of the dissemination of misinformation and deliberate disinformation, but also because it undermines our trust in the media and our democratic institutions. According to data and statistics aggregator, Statista, over 70 percent of Europeans regularly encounter fake news, and only about 12 percent feel confident in identifying them. 

Honesty and objective reporting aren’t always exciting or rewarding. We wanted the player to attempt that balancing act to see what happens.

Giorgio Perri

At the inaugural Truth, Lies & Democracy game jam in Barcelona, young video game developers from around Europe were invited to address this problem creatively by making a video game about fake news. The catch? They only had 48 hours to do so.

“We’ve all participated in game jams before, and we’re used to working this way in our programme, so the time restriction wasn’t new to any of us,” says Saskia Joanna Rauhut, a student in IT University of Copenhagen’s MSc in Games programme. She participated alongside Giorgio Perri and Ioannis Maliaras, both of whom have just graduated from the same programme at ITU.

Competing against five other teams, Rauhut, Perri, and Maliaras secured a collaboration with game incubator, GameBCN, to discuss further developing their game – Truth is… – for a wider audience.

The truth is boring

Truth is… is a text prompt-based game in which the player writes social media updates and news reports about a looming natural disaster. The choice of words made by the player will affect the way the event will be interpreted in the game. Thus, Truth is… shows how the nuances of language radically alter a message. The same set of facts can spawn wildly different reports, and the player only has to change the wording slightly to turn an informative piece of journalism into a conspiracy theorist diatribe.

“The idea is to show how fake news is generated and spreads because of the emotional excitement it triggers. The whole concept of the game is that it stays boring and very heavy when you write a proper, source checked article or social media update. The soundscape and the user interface are scaled up dramatically when you instead write fake news,” says Ioannis Maliaras.

In that way the game underscores an important point about how we produce and distribute information in global as well as local networks driven by likes and reposts:

“Honesty and objective reporting aren’t always exciting or rewarding. We wanted the player to attempt that balancing act to see what happens. You can tell people about fake news and warn them not to share this and that, but in the end experiencing it yourself is more impactful,” says Giorgio Perri.

The game may be interpreted in different ways by the player but invites reflection and discussion about the fascination of fake news and the role we all play in the distribution and spread of disinformation.

Creativity and tight deadlines

In a game jam, game developers are tasked with creating a video game from scratch often in just two to three days. With very limited time available, the challenge is typically to come up with a feasible idea and develop a fully formed concept and game on that basis.

“We actually prefer working that way. Having a tight deadline means that you don’t have time to linger and worry too much about details. Once you have an idea you turn it into reality,” says Saskia Joanna Rauhut.

According to the three game developers, clearly defined roles are important to the process. They all have a programming background but currently work with different aspects of video game production. Rauhut wrote the story for the game while Perri designed the visual aesthetic, and Maliaras did the actual programming.

“We are trained to work this way applying a very rigid structure to the creative process. It may sound counterintuitive, but it is actually the best way to make a game and not get stuck in doubts and concerns,” says Giorgio Perri.

Or as Ioannis Maliaras puts it: “Limitations are an artist’s best friend.”

Watch a demo of Truth is at the Truth, Lies, and Democracy closing presentation and try the game out for yourself.

Further information

Theis Duelund Jensen, Press Officer, +45 25 55 04 47, thej@itu.dk

News

Nutan Limaye granted 12.8 million DKK to explore the limits of computation

Nutan Limaye granted 12.8 million DKK to explore the limits of computation

30 January, 2026

The Carlsberg Foundation has granted Professor at the IT University, Nutan Limaye, 12.8 million DKK to develop a new theory on the limits of algorithms.

PhD student co-authors book on cyber dilemmas

PhD student co-authors book on cyber dilemmas

9 January, 2026

The Danish book, Cyberdilemmaer - om mødet med virkeligheden, which has just been published, focuses on everyday situations where we must make decisions about IT security. One of the book’s authors is Raha Asadi, a PhD student at the IT University of Copenhagen, who hopes the book will help create a basis for dialogue between technical and non-technical colleagues.

New ITU Podcast: The IT security expert on the political desire for mass surveillance?

New ITU Podcast: The IT security expert on the political desire for mass surveillance?

21 December, 2025

In a pilot episode of the IT University’s new podcast series, Tech-away, Carsten Schürmann, Head of the Centre for Information Security and Trust, discusses the CSA Regulation, under which the EU wants to require all messaging services to scan our digital communications. Although the proposal was blocked by German politicians, the political desire for mass surveillance is far from dead.

ITU researcher secures DKK 6.99 million for linguistically grounded language models

ITU researcher secures DKK 6.99 million for linguistically grounded language models

18 December, 2025

Carlsberg Foundation funds project to embed real-world language knowledge into AI – beyond scale and compute.

ITU researchers receive international award

ITU researchers receive international award

16 December, 2025

AIS Impact Award goes to Danish researchers for the first time, recognising ITU research that sets the standard for ethical use of blockchain technology.

Privacy is not dead yet

Privacy is not dead yet

14 December, 2025

While some politicians keep pushing for “lawful access” to our private messages, a new method may make it possible to keep our private communications private – even if end-to-end encryption in, for instance, Signal is “lawfully” decrypted. Associate professor at the IT University of Copenhagen, Rosario Giustolisi, explains how.

How to prepare for the threat of quantum computers

How to prepare for the threat of quantum computers

30 November, 2025

The dawn of quantum computers threatens to break the security we have relied on for decades. To counter this, Bernardo David, associate professor at the IT University of Copenhagen, is developing information-theoretic cryptography schemes.

New research project explores human-AI entanglement to promote responsible use

New research project explores human-AI entanglement to promote responsible use

24 November, 2025

Professor at ITU, Jichen Zhu, has secured 7.19 million kroner from the Independent Research Fund Denmark for a new project that investigates how people interact with artificial intelligence in highly subjective domains such as emotion recognition – and how to design tools that support more responsible use.

ITU researcher wants to make AI more trustworthy

ITU researcher wants to make AI more trustworthy

21 November, 2025

Associate Professor Christian Hardmeier has been granted DKK 7.18 million from the Independent Research Fund Denmark. The grant is given for a project that investigates how large language models can better communicate uncertainty to users.

Can nature’s own design process help the next big AI leap?

Can nature’s own design process help the next big AI leap?

19 November, 2025

ITU professor Sebastian Risi is the co-author of a new open-access resource on an emerging field that could shape the future of artificial intelligence.

Nordic project with ITU participation aims to strengthen future citizenship

Nordic project with ITU participation aims to strengthen future citizenship

6 November, 2025

In an era of algorithms, misinformation, and weakened trust in institutions, children and young people must be equipped to navigate democracy in the digital society. A new Nordic project focuses on solutions – and Associate Professor Gitte Stald from the IT University of Copenhagen plays a central role.

Denmark on the Digital Frontline: Lessons learned from Ukraine

Denmark on the Digital Frontline: Lessons learned from Ukraine

3 November, 2025

Drawing on data from Ukraine, researchers from the IT University of Copenhagen are investigating how to prepare Danish society for cyberattacks on the digital critical infrastructure.

Professor Portrait: Oliver Krancher explores knowledge and learning in the digital workplace

Professor Portrait: Oliver Krancher explores knowledge and learning in the digital workplace

3 November, 2025

With a background in business information systems and a passion for understanding how organisations use technology, Professor Oliver Krancher has spent his career investigating the role of knowledge in digital work. On 14 November, he will present his inaugural lecture at ITU.

The climate is changing – and so are we

The climate is changing – and so are we

29 October, 2025

With a grant of 3.1 million kroner from the Independent Research Fund Denmark, Associate Professor Vedran Sekara from the IT University of Copenhagen will map how human behaviour and mobility are changing in response to climate change.

Decoding the Brain: Can AI help predict human behaviour?

Decoding the Brain: Can AI help predict human behaviour?

27 October, 2025

What if it were possible to read the brain like a book? Paolo Burelli and his colleagues at the IT University’s brAIn Lab work at the cutting edge of digital technology and neuroscience. On 5 November, Paolo Burelli will present their research at Digital Tech Summit, in a talk titled “Decoding the Brain: How AI Unlocks Human Behavior.”

Professor Portrait: Rasmus Ejlers Møgelberg creates new mathematical worlds

Professor Portrait: Rasmus Ejlers Møgelberg creates new mathematical worlds

20 October, 2025

With a background in mathematics and a passion for the abstract layers of the discipline, Professor Rasmus Ejlers Møgelberg develops theories that enhance the understanding and robustness of modern software. Rasmus Ejlers Møgelberg will deliver his inaugural lecture at the IT University on 24 October.

ITU researchers secure prestigious Villum Experiment grants

ITU researchers secure prestigious Villum Experiment grants

2 October, 2025

Projects in infant cognition, robotics, and privacy-preserving AI receive funding for early-stage research.

Sami Brandt is the first winner of the ITU Research Award

Sami Brandt is the first winner of the ITU Research Award

29 September, 2025

Sami Brandt is the winner of the first-ever ITU Research Award. Please find out more about Sami Brandt and his research in this article.

Cancan Wang wins the 2025 ITU Teaching Award

Cancan Wang wins the 2025 ITU Teaching Award

29 September, 2025

Associate Professor Cancan Wang from the Digitalization, Democracy, and Governance (DDG) section at ITU is this year’s Teaching Award recipient. We spoke with Cancan about her teaching practices and what the award means to her.

Professor portrait: Eva Rotenberg wants to make algorithms simpler – for everyone’s benefit

Professor portrait: Eva Rotenberg wants to make algorithms simpler – for everyone’s benefit

22 September, 2025

On October 3, 2025, at 14:30, Professor Eva Rotenberg will deliver an inaugural lecture in Auditorium 02 at the IT University of Copenhagen. The lecture is titled: “A story of shortest paths.”

IT-Universitetet i København - Logo

Contact

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Telephone: +45 7218 5000
E-mail: itu@itu.dk
All contact information
How to get here
Building accessibility

Explore

News
Vacancies
Events

Useful links

ITU Library Service
ITU Student
ITU Alumni
Body of External Examiners
Press

Invoicing

CVR-nr. 29 05 77 53
P-number: 1005162959
EAN-nr. 5798000417878
Send invoice

Web

Web Accessibility Statement
Privacy Statement

ITU at Instagram ITU at Facebook ITU at Linkedin ITU at Youtube ITU at Bluesky

This page is printed from https://en.itu.dk/Programmes/MSc-Programmes/Computer-Science