Skip to main content ITU
IT Universitety of Copenhagen - Logo
  • Programmes
  • Professional Education
  • Research
  • Collaboration
  • About ITU
  • Centres, hubs & labs
    • Centre for Digital Play
    • Centre for Climate IT
    • Center for Computing Education Research
    • Centre for Digital Welfare
    • Centre for Information Security and Trust
    • Danish Institute for IT Program Management
    • Maritime Hub
    • Labs
  • Sections and research groups
    • Data Science
    • Data, Systems and Robotics
    • Digital Business Innovation
    • Digitalization Democracy and Governance
    • Human-Computer Interaction and Design
    • Play Culture and AI
    • Software Engineering
    • Technologies in Practice
    • Theoretical Computer Science
    • Research groups
  • Research resources
    • ITU Research Portal
    • Find researcher
    • Research ethics and integrity
    • Good Scientific Practice
    • Technical Reports
    • Statement on Academic Freedom
  • PhD Programme
    • About the PhD Programme
    • PhD Courses
    • PhD Defences
    • PhD Positions
    • Types of Enrolment
    • PhD Admission Requirements
    • PhD Handbook
    • PhD Support
Search
  • Dansk
  • English

ITU

Frontpage

ITU / Programmes

Programmes

ITU / Professional Education

Professional Education

ITU / Research

Research

ITU / Collaboration

Collaboration

ITU / About ITU

About ITU

ITU / Programmes / BSc Programmes New

BSc Programmes New

ITU / Programmes / MSc Programmes New

MSc Programmes New

ITU / Programmes / Student Life

Student Life

ITU / Programmes / International students

International students

ITU / Programmes / Open House new

Open House new

ITU / Professional Education / Master in IT Management

Master in IT Management

ITU / Professional Education / Single subjects

Single subjects

ITU / Professional Education / Short courses

Short courses

ITU / Professional Education / Contact

Contact

ITU / Research / Research centers

Research centers

ITU / Research / Sections and research groups

Sections and research groups

ITU / Research / Research resources

Research resources

ITU / Research / PhD Programme

PhD Programme

ITU / Collaboration / Collaboration with students

Collaboration with students

ITU / Collaboration / Employer Branding

Employer Branding

ITU / Collaboration / Research innovation

Research innovation

ITU / Collaboration / Student entrepreneurship

Student entrepreneurship

ITU / About ITU / Organisation

Organisation

ITU / About ITU / Values, strategy and principles

Values, strategy and principles

ITU / About ITU / Facts and Figures

Facts and Figures

ITU / About ITU / Press

Press

ITU / About ITU / Vacancies

Vacancies
  • Programmes
  • Professional Education
  • Research
  • Collaboration
  • About ITU
  • BSc Programmes
  • MSc Programmes
  • Student Life
  • International students
  • Open House
  • Master in IT Management
  • Single Subjects
  • Short courses
  • Contact
  • Centres, hubs & labs
  • Sections and research groups
  • Research resources
  • PhD Programme
  • Collaboration with students
  • Employer Branding
  • Research innovation
  • Student entrepreneurship
  • Organisation
  • Values, strategy and principles
  • Facts and Figures
  • Press and news
  • Vacancies
  • BSc in Global Business Informatics
  • BSc in Digital Design and Interactive Technologies
  • BSc in Software Development
  • BSc in Data Science
  • Guest students
  • ITU Summer University
  • Applying for a BSc programme
  • MSc in Digital Innovation & Management
  • MSc in Digital Design and Interactive Technologies
  • MSc in Software Design
  • MSc in Data Science
  • MSc in Computer Science
  • MSc in Games
  • Master's reform
  • Guest students
  • ITU Summer University
  • Applying for an MSc programme
  • Practical information for international students
  • Ask a student
  • Women in tech
  • Student organisations at ITU
  • Study start
  • Labs for students
  • Special Educational Support (SPS)
  • Study and Career Guidance
  • Exchange students
  • Open House - BSc programmes
  • Open House - MSc programmes
  • Centre for Digital Play
  • Centre for Climate IT
  • Center for Computing Education Research
  • Centre for Digital Welfare
  • Centre for Information Security and Trust
  • Danish Institute for IT Program Management
  • Maritime Hub
  • Labs
  • Data Science
  • Data, Systems and Robotics
  • Digital Business Innovation
  • Digitalization Democracy and Governance
  • Human-Computer Interaction and Design
  • Play Culture and AI
  • Software Engineering
  • Technologies in Practice
  • Theoretical Computer Science
  • Research groups
  • ITU Research Portal
  • Find researcher
  • Research ethics and integrity
  • Good Scientific Practice
  • Technical Reports
  • Statement on Academic Freedom
  • About the PhD Programme
  • PhD Courses
  • PhD Defences
  • PhD Positions
  • Types of Enrolment
  • PhD Admission Requirements
  • PhD Handbook
  • PhD Support
  • Project collaboration
  • Project Market
  • Project postings
  • Post a project posting in the job bank
  • IT Match Making
  • Post a job in the job bank
  • Hire an Industrial PhD
  • ITU NextGen
  • ITU Business Development
  • Board of Directors
  • Advisory Panels
  • Diversity Equity and Inclusion
  • Pedagogical principles
  • Annual reports
  • Key figures
  • Development Contracts
  • Quality and Educational Environment
  • Transparency and Openness
  • Articles of association
  • Asset Management
  • The story of ITU
  • News from ITU
  • Press contacts
  • Press photos
  • Find an expert
  • Logos
  • Job agent
  • Test policy
  • Competence profiles
PhD Programme
ITU  /  Research  /  PhD Programme  /  Courses  /  Archive  /  2011  /  Against Procedurality

Against Procedurality

Dates:
June 16-17, 2011

Organizers:
T.L. Taylor, Miguel Sicart, Douglas Wilson

Course Responsible:
T.L. Taylor, IT University of Copenhagen, Denmark

Lecturers:
Miguel Sicart, IT University of Copenhagen, Denmark
Bart Simon, Concordia University, Canada
Johannes Grenzfurthner, monochrom & University of Applied Sciences in Graz, Austria

Course description:
A number of academics and independent game designers have pushed the notion that computer games should primarily be understood in terms of formal rules and mechanics – that computer games are, first and foremost, a “procedural” medium. Yet “procedurality,” as the idea is frequently spun, represents more than just a neutral descriptor of the computational properties of digital media. Often, discussions of procedurality position the author (the game designer) as a guaranteer of meaning, charged with the task of embedding meaning in predefined computational processes in order to elicit reflection or even persuasion. Here, meaning is locatable in the object itself – if not in the audiovisuals or the story, then in the rule system as formalized in code. Arguably, this perspective suffers from a subtle (even if unintentional) technological determinism.

This PhD course probes the pitfalls of privileging the formal system as a conceptual lens – not just in relation to understanding computer games, but also in terms of designing them. Games, even computer-mediated ones, are not merely sets of rules established by a designer but are complex arrangements actualized, negotiated, and modified by human players, within specific material and cultural contexts. Nothing is guaranteed by the game system itself – not the meaning, not even the rules. While these insights have been echoed time and again in the literatures on everything from playground games to MMOGs, they are often forgotten in analyses of other kinds of genres and settings. For both theoreticians and practitioners, the implications are many, and thus this course seeks to open up a conversation “against procedurality.”

This critical assessment opens up for discussions on, but not limited to:

• Indeterminacy and contingency in play
• Formalism and essentialism in the study of games
• The “worldness” of games
• Player reinterpretation and transgression
• Designing for player-generated rules
• Game design and performance art
• Player as artist/performer
• Games, festivity, and laughter

The course will draw from a variety of perspectives and disciplinary approaches including game studies, design research, anthropology, media studies, internet studies, and art practice. In this interdisciplinary milieu, students will reflect on their own and each others’ research, the course readings, lectures, and group discussions.

Course literature:
TBD – will be drawn from a selection of pieces written and suggested by the organizers and guest lecturers around the area of play, games, context, and contingency.

Program:

Day One (Thursday, June 16)

10:00-10:30 - Welcome and brief introductions (TL Taylor)
10:30-12:00 - Thematic brainstorm
12:00-13:00 - Lunch
13:00-14:00 - Afternoon lecture – Johannes Grenzfurthner
14:00-15:00 - Discussion
15:00-15:15 - Break
15:15-17:00 - Student presentations/discussion

Day Two (Friday, June 17)

10:00-11:00 - Morning lecture – Miguel Sicart
11:00-12:00 - Discussion
12:00-13:00 - Student presentations/discussion
13:00-14:00 - Lunch
14:00-15:00 - Afternoon lecture – Bart Simon
15:00-16:00 - Discussion
16:00-16:15 - Break
16:15-17:00 - Closing discussion

Preparation & Course format:
Enrollment is limited to 15. Each day’s sessions will be devoted to a combination of guest lectures, discussion, and presentations by the students.

All students must submit with their application to the course an abstract of their work as it relates to the course. Approximately one month before the course, students will receive the reading list and the assigned articles. Students should come to the course having prepared with this material. The week before the course, students will submit a two-page conference-quality position paper that relates to the subject of the course. The papers will be used to shape the discussions during the course.

Exam:
No formal exam but full participation, including two-page position paper, required.

Credits:
5 ECTS (for preparation, participation, and a two-page conference-quality position paper)

Preparation:
Students will be preparing for the course in two ways:
1) preparing the reading material which will be about 10-12 articles
2) preparing a conference-style/quality two-page position paper on the subject of their own research project as it relates to the course.

Course fees:
As per ITU policy, the course is free of charge. However, students are responsible for covering their own meals, transportation, and accommodation.

Accommodation and Transportation:
Practical information regarding accommodation and transportation can be found here.

How to sign up:
Sign up by sending an e-mail to Douglas Wilson (dewilson@itu.dk).

All students must submit with their application to the course an abstract of their work as it relates to the course and the subject of their position paper which will be used to help organize the sessions. Applications should be submitted by May 18.

IT-Universitetet i København - Logo

Contact

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Telephone: +45 7218 5000
E-mail: itu@itu.dk
All contact information
How to get here
Building accessibility

Explore

News
Vacancies
Events

Useful links

ITU Library Service
ITU Student
ITU Alumni
Body of External Examiners
Press

Invoicing

CVR-nr. 29 05 77 53
P-number: 1005162959
EAN-nr. 5798000417878
Send invoice

Web

Web Accessibility Statement
Privacy Statement

ITU at Instagram ITU at Facebook ITU at Linkedin ITU at Youtube ITU at Bluesky

This page is printed from https://en.itu.dk/Programmes/MSc-Programmes/Data-Science