Svømmerobot.

Robotic fish teaches itself to swim

artificial intelligenceDigital Design DepartmentResearchrobots

August 15, 2018

Inspired by the black ghost knifefish, two researchers from the IT University of Copenhagen have developed a soft robot that taught itself to swim. By means of an evolutionary algorithm, the artificial fish has discovered a swimming technique resembling that which the knife fish developed through natural evolution.

ITU researcher receives artificial life-award

artificial intelligenceSebastian RisiResearchDigital Design Departmentawards

August 6, 2018

Associate professor at The IT University of Copenhagen, Sebastian Risi, receives “Distinguished Young Investigator Award.”

Super Mario landscape.

AI generates new challenges for Mario

artificial intelligenceDigital Design DepartmentResearchcomputer gamesSebastian Risi

June 13, 2018

A group of researchers has developed an artificial intelligence algorithm that automatically generates new levels for computer games. The technology opens up for new possibilities for adapting the difficulty of game levels to individual players.

Uizard.

ITU graduates teach AI to turn designs into code – and land international investment

artificial intelligenceEntrepreneurshipstartupsapps

May 30, 2018

Three ITU graduates have founded Uizard, a startup aiming to make it easy for anyone to build apps or websites. The company has secured $800,000 in funding from a group of investors and received international media attention– before even launching their product.

Jes Frellsen.

Machine learning can predict the effect of genetic mutations

artificial intelligenceJes FrellsenComputer Science DepartmentResearch

April 3, 2018

Essentially, machine learning is concerned with developing algorithms that can teach a machine to solve problems based on examples, says Associate Professor Jes Frellsen, whose research shows, among other things, that machine learning can be used to predict the effect of genetic mutations.

Niels Justesen.

Young ITU researcher receives EliteForsk travel grant for teaching computers to think strategically

artificial intelligenceDigital Design DepartmentResearchcomputer gamesawards

March 1, 2018

Niels Justesen is awarded a travel grant of DKK 200,000, and plans to travel to both New York and France, to work with some of the leading researchers in computer games and robots.

Daniel Varab.

Teaching computers to understand human language

artificial intelligenceComputer Science DepartmentEducationalgorithmsITU thesis

December 13, 2017

Despite big advances in machine learning, making computers understand language is still a big challenge. Daniel Varab and his two classmates from Software Development trained a computer program to detect contradictions in texts – a technology that might eventually help us keep track of statements made by politicians and contradictions in the law.

Mia Pontoppidan.

Mia built an artificial brain that knows a barn owl from a stork

artificial intelligenceComputer Science DepartmentEducation

November 2, 2017

As a hobby ornithologist, Mia Pontoppidan wanted a tool for identifying bird species. So in her thesis project from software development at ITU, she investigated how well artificial intelligence (AI) could classify Danish birds – and whether you can build a neural network with only a year and a half’s worth of coding experience.

Niels Justesen.

Researchers are training a deep learning algorithm to beat humans at StarCraft

artificial intelligenceComputer Science DepartmentResearchalgorithmscomputer games

October 4, 2017

Computers have already crushed humans at chess, Go and poker. Now, researchers at the IT University of Copenhagen are training an algorithm to beat the best human players in the sci-fi computer game StarCraft. If the project succeeds, it will be another quantum leap forward for artificial intelligence (AI).

Addiction.

Can AI prevent relapse among drug addicts?

artificial intelligenceComputer Science DepartmentEducationalgorithmshealthITU thesis

August 16, 2017

In his thesis project, ITU student Christopher Bjerre developed a software tool for use in addiction treatment. Using a combination of machine learning algorithms, the tool can predict relapse with great accuracy and thus help rehabilitation staff to prevent it from happening.

Olle Häggström.

CAST IT: Technology And The Future Of Humanity

artificial intelligenceResearchcast ITethicsThore Husfeldt

June 29, 2017

What are the potential dangers associated with emerging technologies? Thore Husfeldt discusses this question with Swedish professor and public debater Olle Häggström.

Toby Walsh.

CAST IT: Kidneys, Cars, And Killer Robots

artificial intelligenceResearchcast ITethicsalgorithmsThore Husfeldt

March 29, 2017

In this podcast, Thore Husfeldt discusses AI and ethics with Australian AI researcher Toby Walsh.

Troels Bjerre Lund.

CAST IT: Poker-Playing Bots

artificial intelligenceResearchcast ITThore HusfeldtTroels Bjerre Lund

March 14, 2017

In this podcast Thore Husfeldt talks to Associate Professor Troels Bjerre Lund, IT University of Copenhagen, a researcher in algorithmic game theory and a leading expert on artificial intelligence for poker.

Kreativ kunstig intelligens.

Creative machines: The next frontier for artificial intelligence

artificial intelligenceDigital Design DepartmentEducation

May 2, 2016

Artificial intelligence can solve routine tasks but still struggles to be creative or collaborate with us.

Computerspil

Artificial intelligence can compose video game music of the future

artificial intelligenceComputer Science DepartmentResearch

April 7, 2016

Marco Scirea, a PhD student at the IT University of Copenhagen, won the best paper award at the EvoMUSART conference for his research on music composition using artificial intelligence.

evolved virtual creatures

Meet your new virtual pets

artificial intelligenceResearch

September 21, 2015

Have online cat videos become a tad too predictable? Is your dog starting to bore you with the same old tricks? Soon you might be able to find new, entertaining alternatives in the virtual world.