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Thesis project turned into an award-winning puzzle game
ITU  /  Press  /  News from ITU  /  Thesis project turned into an award-winning puzzle game

Thesis project turned into an award-winning puzzle game

Four students from ITU’s Games programme dedicated their thesis to making the Virtual Reality (VR) experience more social. The resulting game ‘Tell Me What You See’ won the award for ‘Most Innovative Newcomer’ at the game festival Play17 and took the prize as best ITU student project in 2017.

Digital Design DepartmentEducationITU thesiscomputer games

Written 6 December, 2017 08:15 by Vibeke Arildsen

What was the starting point for your thesis?

We wanted to do something different with VR. Playing a VR game can feel very isolated, and interacting with people outside the game is difficult. So we decided to investigate what would happen if we created a game where one player is inside the VR experience and the other player is outside.

When we started the project, we could only find very few other games like that in existence, as the technology is still quite new, and these games were typically only fun for the player inside the VR experience, whereas the other person is often only a facilitator. We wanted to create a game that was fun and enjoyable for both players.

What did you come up with?

We developed a collaborative adventure game for two players called Tell Me What You See. The game is set in a child’s room. One player experiences the room in VR, and the other player sees the room and the VR player moving around in it on a PC screen. The whole room is a puzzle that the players have to solve, which they can only do by working together – every progression requires some sort of action from both players.

Watch a demo walkthrough of the game: https://youtu.be/xjO9GBM9Tkw


What challenges were there in the development phase?

The game turned out to be way too difficult in the beginning. When you are designing puzzle games, everything seems obvious, but of course, to the players it is not obvious. We had to tweak the game and remove some steps of the puzzles so the players know what to do.

How have people responded to the game?

During the project, we tested an early version of the game in Berlin at an indie game festival called Amaze. Even though it there were many problems with the prototype at that stage, it was clear that people loved it. It was very encouraging that other VR game developers thought our game was different and special.

Tell Me What You See

Tell Me What You See.

  • The game was created by Elisa Marchesi, Martin Thomsen, Fran Avilés and Sonny Dalheim (not pictured) who all graduated from ITU’s MSc in Games programme ITU in 2017.

  • The game won the award ‘Most Innovative Newcomer’ at the PLAY17 festival. 

  • The group also won ITU’s Project Pitch Night award for best student project in connection with Culture Night in September 2017.

  • Read more about the game at peskybe.es

What happened with the game after you graduated?

We are still fixing bugs and polishing the game in our spare time, and our goal is to release it for free at some point. There isn’t a whole lot of good free VR stuff out there, so we think it is valuable to share it. We are also continuing to show the game at festivals. Actually, we just won an award for ‘Most Innovative Newcomer’ at Play17. Showing our game at festivals has given us many good connections in the industry. 

ITU theses

Read the other articles in the series about thesis projects from the IT University of Copenhagen:

Blockchain can prevent fraud in the food industry

Creating more realistic hand movements in VR

Mia built an artificial brain that knows a barn owl from a stork

Can chemotherapy at home benefit cancer patients?

Ship engine builder heading for a data-driven future

Teaching computers to understand human language

A Tinder app for art

Further information

Vibeke Arildsen, Press Officer, phone 2555 0447, email viar@itu.dk

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