The Triple-A Classroom - Using Commercial Games in School

How can commercial games be used in educational settings? Join us for a two-day seminar.

We know everyone plays games, but what does it mean? And how do we equip students to critically think about the games they see and use in everyday life?

This is a 2-day event primarily for teachers who work with (or anyone interested in working with) everyday games in school and high schools, with a special focus on commercial games like Minecraft.

The seminar (which is held as part of the ERC project Making Sense of Games) aims to create an open space of knowledge exchange in the area of game analysis and game-based teaching with commercial off-the-shelf (COTS) games, bringing together game scholars (researchers) and educational professionals (teachers).

The event will present state of the art research, and participants will have the opportunity to contribute actively with real-life experiences and established practices. The seminar will be public and open for questions and comments to both researchers and educators.

See the link for full description and (free!) tickets. Registration is not mandatory, but very appreciated because it allows us to estimate the size of the audience!

For questions, please send an email to ninp (at)

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