PhD Course - Computational Media Reading Group
Organizer:
Miguel Sicart and Dom Ford
Lecturer:
Miguel Sicart
Dates of the course:
1 November, 26 November, 17 December 2019
Time:
12-14
Room: TBA
Course description:
The Computational Media Reading Group is intended to draw together researchers interested in various aspects of computational media, digital game studies, game design and digital design to discuss related scholarly works. Each session will focus on a different book within these topics. Because of the diverse range of topics covered in these books, it is expected and desirable that some topics will be already familiar to some participants, but will be new ground for others, provoking interesting, interdisciplinary discussions that expose participants to new perspectives. Participants will be expected to have read and taken notes on the session’s book before the meeting, in which one of the participating PhD students will present on the work before taking critical questions on it and then provoking discussion. The reading group is organised by members of the Center for Computer Game Studies and so will be of particular interest to researchers within that group, but anyone interested discussing the sessions’ books is welcome.
Reading list:
Anthropy, A., & Clark, N. (2014). A game design vocabulary: Exploring the foundational principles behind good game design. Upper Saddle River, NJ: Addison-Wesley.
Boluk, S., & LeMieux, P. (2017). Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames. Minneapolis, MN: University of Minnesota Press.
Smith, B. C. (2019). The promise of artificial intelligence: Reckoning and judgment. Cambridge, MA: The MIT Press.
Programme:
12-12.30: presentation on the session’s book by one or more participating PhD students
12.30-13: PhD student(s) take questions on their presentation and the book
13-14: open discussion of the book
Prerequisites:
No formal prerequisites. Participants should be familiar enough with computational media, digital design, digital games and/or related fields to critically engage with the works.
Exam:
PhD students who are participating will be required to present on one session’s book, outlining its key arguments and situating its contribution to the field. They will be required to take critical questions on the theoretical content of the book.
Credits:
3 ECTS
Amount of hours the student is expected to use on the course:
Participation: 6
Preparation: 79.5
How to sign up:
Write a mail to dofo@itu.dk (Dom Ford)