Innovation game gave students insight into business processes
A group of 60 students from Digital Innovation & Management at the IT University went behind the scenes at the clothing company Getro. The project resulted in a number of suggestions for how the company can improve its business processes - and gave the students new insights on the challenges of a real company.
EducationbusinessBusiness IT Department
As in so many Master’s programmes, the students from Digital Innovation & Management at ITU come from widely different backgrounds - from philosophy to business. This can present a challenge for professors. So to give her students common ground for understanding business and innovation processes, professor Mar Alaranta developed an innovation game. The game ran over eight weeks, challenging the students to optimize the order and delivery cycle at Getro, a wholesaler specializing in fashionable sportswear.
For Getro, the project has brought new and different perspectives on the business.
"The good thing about this project has been that the students sometimes thought a bit further than we have done. The students came with an objective perspective and theoretical reflections that went a little beyond our practical, everyday reflections. All in all it has been quite an educational experience, "says Christian Martin Quitzau, Operating Manager at Getro.