We use cookies to collect statistics

We start using cookies when you continue to another page. You can decline data collection by clicking here. We will use a cookie to remember your choice.

If you wish to avoid cookies altogether, you must disable cookies in your browser settings. However, rejecting all cookies will result in losing some of the functionalities of the website.

Read more about the IT University's use of cookies.

Accept cookies

ITU

Master of Science in
Games

The Programme

The two-year MSc programme in Games provides you with technical, theoretical and practical knowledge on how computer games work, how they are designed and how they socially impact us. You will work with some of the world’s leading games researchers, and you will have the opportunity to become a computer games creator yourself.

Playing can be a form of communication, of learning, of social interaction, as well as entertainment. The Games programme will give you insight into the medium and you will have the opportunity to create the games of the future.

 

The MSc in Games deals with computer games on both a theoretical and a practical level. You will study how to contribute to the development of a computer game and their cultural significance. You will also learn how to adapt games and playfulness to other domains. And you will work with new technologies, exploring their potential for games.

The programme has an international perspective and is taught in English.

Programme Structure Game Design

The design track allows you to specialise in the field of game design and the design of playful and engaging experiences. The first semester teaches the basics of design processes, prototyping, user testing, as well as the cultural role of games. Additionally you will acquire basic programming skills, so you can communicate with developers more easily and create interactive prototypes on your own.

The specialisation begins on the second semester and goes deep into the design of playful experiences. In the third semester, you have a range of options, from joining DADIU to collaborating with a company on an individual project.

When you graduate as game designer, you will be able to develop ideas as well as collaborate on their realisation. In addition to the theoretical and methodical foundation, you will gain solid practical experience with project management and learn how to structure a design process. You will carry out user tests and use analytics to develop games that meet users’ demands and needs. You will be able to transform your ideas into products alone and in interdisciplinary groups.

See the curriculum for MSc in Games

Course of study for Game Design
1st semester  Foundations of Play and Games
(15 ECTS)
Game Design
(15 ECTS)
2nd semester Game Development eller
Digital Game Theory
(á 15 ECTS)
Specialisation Course 1
(7,5 ECTS)
Elective Course
(7,5 ECTS)
3rd semester Specialisation Course 2
(15 ECTS)
Specialisation Module 3
(7,5 ECTS)
Elective Course
(7,5 ECTS)
4th semester Master Thesis
(30 ECTS)

Mandatory courses

The mandatory content is distributed in six courses:

  • Game Prototyping (7.5 ECTS): A course focusing on applied design research in computer game design, as well as design and development of prototypes. 
  • Games and Culture (7.5 ECTS): A course conveying the necessary tools for analyzing games from a comprehensive variety of angles, ranging from classic play theories and semiotics to transmedia.
  • Data-Driven Production (7.5 ECTS): This course teaches an analytical toolset for evaluating design decisions.
  • Programming for Designers (7.5 ECTS): An introduction into programming as a design tool.

  • Game Production (Lecture & Interdisciplinary Project) (15 ECTS): In these courses, you learn the basics of game production as a design and software development practice by making and testing a game in a multidisciplinary group.

On your second semester you will begin your specialisation. See options below.

Electives

As a Games student, you can choose among the courses offered at the IT University across tracks and programmes to design your own profile. The course list offers descriptions of all courses offered at the IT University.

More

Hide

Programme Structure: Games Technology

Do you have programming experience and do you want to create the game technologies of the future? The Game Technology track provides you with a solid theoretical background and practical experience with programming and game technologies.

In the first semester, you get an introduction to prototyping for games, analytics-driven production and game-specific programming. Learning about the cultural role of games gives you, among other things, a historical overview of games. In the Game Production in the second semester, you participate in an interdisciplinary group project where you develop a game together. The specialization also starts in the second semester and leads from Data Mining to advance AI techniques. In the third semester, you can join DADIU to work on a large games production. You can also continue with your specialisation or work with a company on an individual project.

When you graduate as a Games Technology student, you are an experienced game programmer that can collaborate with other disciplines and explore new technologies.

See the curriculum for MSc in Games

Course of study for Game Technology
1st semester  Game Engines
(15 ECTS)
Game Design
(15 ECTS)
2nd semester Game Development
(15 ECTS)
Specialisation Course 1
(7,5 ECTS)
Elective Course
(7,5 ECTS)
3rd semester Specialisation Course 2
(15 ECTS)
Specialisation Module 3
(7,5 ECTS)
Elective Course
(7,5 ECTS)
4th semster Master Thesis
(30 ECTS)

The mandatory content is distributed on three courses:

  • Game ProgrammingEngines (7.15 ECTS): FocusingThis course  onteaches programming techniques for computer games. using research-driven studies.
  • Game Prototyping (7.5 ECTS): A course focusing on applied design research in computer game design, as well as design and development of prototypes. 
  • Games and Culture (7.5 ECTS): A course conveying the necessary tools for analyzinganalysing games from a comprehensive variety of angles, ranging from classic play theories and semiotics to transmedia.
  • Data-Driven Production (7.5 ECTS): This course teaches an analytical toolset for evaluating design decisions and techniques for developing analytical tools to support this.
  • Game Production (Lecture & Interdisciplinary Project) (15 ECTS): In these coursescourses, you learn the basics of game production as a design and software development practice by making and testing a game in a multidisciplinary group.

 On your second semestersemester, you will begin your specialisation.

 

Electives

As a Games student, you can choose among the courses offered at the IT University across tracks and programmes to design your own profile. The course list offers descriptions of all courses offered at the IT University.

More

Hide

Specialisations

Each track offers a particular specialisation for its students, and for the third semester you can choose whether you would instead prefer to apply for admission to the individual DADIU specialisation.

A specialisation module is a progressive course of studies consisting of two courses. Part 1 is a course (7.5 ECTS) and part 2 normally contains both a course and a project (15 ECTS). Part 3 of your specialisation aims at preparing you for your thesis.

Specialisation for Game Design

This specialisation teaches how to apply play design to a wide range of design challenges. From exploring new technologies to learning the scientific understanding of play theory, it provides a toolset and theoretical grounding for creating innovative interactive experiences.

The specialisation consists of these courses:

  • Play Design (7.5 ECTS): Learn to engage with play theory through practice, creating playful experiences.
  • Play Lab (15 ECTS): In this course, you explore new and emerging technologies from a play design perspective while learning advanced play theory.
  • Thesis Preparation (7.5 ECTS): You team up with a supervisor to prepare for your master thesis by finding a research question and deciding on a methodology.

Specialisation for Game Technology track

This specialisation aims at introducing students to different concepts, methods and algorithms within the area of Artificial Intelligence. They are all connected with and applicable in game production. We will focus on learning through games. 

The additional purpose is to understand the design and the implementation of new AI techniques, which should be used for generating efficient intelligent ways of acting in games. We will also focus on how to use the newest AI algorithms to improve the gaming experience.

 

The specialisation consists of these courses:

  • Data Mining (7.5 ECTS): Learn to analyse data mining problems and to implement algorithms to extract information from data.
  • Modern Artificial Intelligence (15 ECTS): In this course, you design and implement efficient and robust advanced AI algorithms – from game AI techniques to machine learning.
  • Thesis Preparation (7.5 ECTS): You team up with a supervisor to prepare for your master thesis by finding a research question and deciding on a methodology.
 

 

Specialisation at DADIU

ALL GAMES students can apply for this specialisation.

DADIU (The Danish Academy of Digital, Interactive Entertainment) is a programme training students in making computer games. The programme is coordinated by the National Filmschool of Denmark and is a joint collaboration between universities and art schools in Denmark.

DADIU is an individual specialisation which means that students must apply for admission. DADIU is open for GAMES students at their 3rd semester and the programme is always conducted during the autumn semester.

Contains the following modules (30 ECTS):

  • Joint curriculum (7,5 ECTS) 
    All students follow the same curriculum.
    During the first four weeks of the programme you will gain a theoretical and practical foundation for the development of computer games. Students will learn about the important aspects of computer game development and will be introduced to the different competencies in the development process.

  • Competence Project (7,5 ECTS)
    During four weeks in October the students will get the opportunity to concentrate on a specific aspect of game development related to their particular competencies. The Competence Project is planned as a series of individual courses. Furthermore, the Competence Project is a thesis preparative course. 

 

  • Production (15 ECTS)
    Production and presentation of DADIU's graduation games.
    The final two months of the DADIU semester is spent on developing a complete game. Each team, consisting of app. 15 students, will have a production room with computers and software to complete a full functioning game. 

Learn more about DADIU on their website.

More

Hide

cand.it

Career

The competencies you have acquired during your MSc in Games will enable you to seek an international career in the gaming industry. You will be equipped to work across a broad spectrum within the industry. For example as:

  • Project manager 
  • Level designer
  • Game director
  • QA-manager

Your profile is also suited to a wide range of jobs in software houses, consultancies and public institutions as well as entrepreneurship.

If you are interested in applying for a PhD at the IT University please see here.

For example, if you choose the Game Technology track you will be qualified to apply for jobs e.g.:

  • Game developer
  • System developer
  • Programmer 
  • Software architect 
  • Database manager

Additionally, if you choose the Game Design track you will be able to work e.g. with:

  • Gamification – designing educational tools or developing apps
  • Game development – aside from PC games and apps you can focus on the playfulness of board games, role plays etc.
  • As project managers 
  • Interactive design 
  • As QA-managers 
  • Game researcher

Student Exchange

It can be a professional boost and an advantage on your CV to do part of your studies at a foreign university. The IT University has exchange agreements with universities around the world, and to students with game development, game design and game critique as their core competence, we recommend:

Teaching

The teaching methods include lectures, group projects and practicals. Your teachers will be some of the world’s foremost experts on computer games, mainly from Center for Computer Games Research.

The IT University has a close collaboration with the business community, and the programme is designed to give you the opportunity to collaborate with private companies. This means you will always be working with current challenges, and you will have an opportunity to make a network in the business community even before you graduate.

As a Games student, you will become part of a dynamic and creative environment. Many students find that their studies become a lifestyle. Lectures, teaching and workshops are only half of student life. The other half, the students create themselves. 

Studievejledning

Are you interested in studying at the IT University of Copenhagen, please contact The Study and Career Guidance.

Room 3D05 and 3D07
Rued Langgaards Vej 7
DK-2300 København S

Phone: +45 7218 5240

Email: studievejledningen@itu.dk